Procedural Styrofoam Texture

Styrofoam is a great material from the point of view of making a procedural texture, with the challenge of getting the subsurface scattering and shape and depth of the styrofoam cells right.

I’ve done two variations, the rounded and the flattened type, and they have a similar base node setup but a very different feel when rendered out.

Displacement/Ambient Occlusion/Normals/Diffuse Colour/Composite Render Passes

Client

Self

Categories

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